In this course you’ll learn the art of environment design from Ken Fairclough, Concept Artist at Bioware.
This Environment Design course will consist of ten modules of on-demand lessons and demonstrations and you'll join our community of artists all working to achieve next level quality in their work.
You'll get instant access to all training and have the luxury of moving through the course at your own pace and on your own schedule. You can also download lectures and watch from anywhere without being tethered to the Internet.
This class will showcase current practices in the environment concept art production pipeline with emphasis on the use of 3d. The use of 3d in concept art has become increasingly necessary as games continually increase in visual fidelity.
Utilizing a combination 3d modeling and rendering software along with traditional methods of painting and photo-bashing a concept artist can create high-quality images in which designs are fully realized from all angles. This process opens up new opportunities of working collaboratively with environment artists and level designers as concept models can easily be imported into game engines to further iterate on.
Skill Level: Intermediate
Course Format: On Demand
Lecture Type: Recorded video lectures
Assignment: Per module
Know the importance of references and thumbnailing.
Know how to express the design language set forth in your style guide.
Understand how to use Keyshot and other applications to take your design to the next level.
Have designed a portfolio-ready environment and be that much closer to entering the game industry.
Ken Fairclough is an environment concept artist working in the game industry where he is currently working at Bioware's Austin location.
He has worked on projects such as Star Citizen and Mass Effect Andromeda.
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