Allegorithmic’s Substance Painter and Substance Designer have become standard tools at studios around the world for texturing game assets.
Learn how to apply materials and detailed textures using Substance from one of the Industry's leading artists, Arvin Villapando. Arvin designs, develops and maintains the production pipeline at GameTextures, using the Allegorithmic Substance framework.
Arvin will teach you how to go tackle projects with ease through the pipeline, from asset creation to completed product.
This Mastering Substance course will consist of twelve modules of live lessons and reviews. You'll learn core Substance Painter and Designer skills and workflows and be part of a community of artists working to achieve next level quality in their work.
The course will go through the process of texturing modular assets for a small scene and assembling them for a final render. The process will include preparing the meshes and assigning UV maps, building tileable textures in Substance Designer, and texturing props in Substance Painter. Students will learn how to get the most out of the various tools to get the best results.
By the end of the course, students should know how to approach the texturing process for a modular scene. They should also have gained knowledge on how to troubleshoot new problems or tasks for texturing.
Skill Level: Intermediate
Course Format: Standard
Duration: 12 Weeks + Lifetime Access
Lecture Type: Live weekly
Assignment: Deadlines each week
Feedback: Live weekly
Know the workflow for texturing characters.
Know the workflow for texturing environment surfaces.
Have mastered your way through the Substance Painter pipeline.
Have created your own asset/s from concept to completed product.
Check out some works-in-progress from our current Students!
Our Industry-Standard curriculum is built together with today's best artists to bring you the highest quality training possible. Achieve your dreams today.
Arvin works at GameTextures.com, where he wears multiple hats. He is primarily a Texture Artist, Pipeline Engineer, Tool Developer and Product Manager. As part of GameTexture’s library, Arvin’s work has shown up in a variety of games, including Epic’s RoboRecall and Player Unknown’s Battlegrounds. He was an early adopter of Allegorithmic’s Substance tools.
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