10 MODULES • ONLINE • ON DEMAND • SKILL-FOCUSED

Hard Surface Design

with Alex Senechal

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ON DEMAND, ONLINE SKILL-FOCUSED TRAINING FOR ARTISTS

In this course you’ll learn the art of designing hard surfaces from freelance concept designer Alex Senechal.

This Hard Surface Design course will consist of ten modules of on-demand lessons and demonstrations.

You'll get instant access to all training and have the luxury of moving through the course at your own pace and on your own schedule. You can also download lectures and watch from anywhere without being tethered to the Internet.

WHAT YOU'LL LEARN:

In this course, students will learn and follow Alex Senechal's workflow. After gathering a reference collage, students will start with large forms to establish primary shapes. Then, they will break down forms and work towards a final sculpt resolution. At the end, you will use Keyshot and Photoshop to texture and render your concept.

Skill Level:  Intermediate

Course Format:  On Demand

Lecture Type:  Recorded video lectures

Assignment:  Per module

By the end of the course, you'll:

Know the importance of references and what to look for when creating a collage.

Know how to texture using Keyshot and Photoshop.

Understand how to use primitive shapes to establish a design for your weapon.

Have sculpted and designed your own weapon.

CURRICULUM

Our Industry-Standard curriculum is built together with today's best artists to bring you the highest quality training possible. Achieve your dreams today.

WEEK 1

Concept
  • Basic design vocabulary
  • Design theory in everyday things
  • How to apply ideas
     

WEEK 2

Silhouette
  • Essentials of modelling workflow
  • Begin blockout
  • Create primary forms and important structures

WEEK 3

Form
  • Refine design
  • Focus on smaller forms and subtleties
  • Poly modelling essentials (edge flow, detailing)
 

WEEK 4

Function
  • Refine design
  • Functionality
  • Believability

WEEK 5

Reviews
  • Progress check
  • Assessment
  • Review materials

WEEK 6

Texturing
  • Texturing
  • Rendering
  • Establish final output shots
 

WEEK 7

Final Texturing
  • How to light
  • Best lighting practices
  • Polish techniques

WEEK 8

Marketing
  • Present work
  • Market yourself
  • The profession

WEEK 9 & 10

Capstone Project
  • Q&A
  • Final thoughts
  • Review
 

About your Instructor

Alex Senechal

Alex Senechal is a freelance concept designer.

Previously, he worked at 343 Industries. He is self taught and started doing 3D in 2012. He discovered that design was a "thing" when he got to 343i in 2014. That's when he found out that he has a passion for design. When he is not doing 3D, he is practicing traditional art. As much as he cares about the art of things, he enjoys the technical side of things too. He designs mostly sci fi hard surface stuff, but mechs and guns specifically are probably his favorite. He has worked on Halo 5 and its DLC's designing primarily Forerunner hardsurface architecture.

In the past, he worked as a 3D generalist at Synect Media creating content for the Microsoft Store video walls.

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