10 MODULES • ONLINE • ON DEMAND • SKILL-FOCUSED

Digital Sculpting

with Raul Latorre

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MASTER SKILLS & SOFTWARE

ON DEMAND, ONLINE SKILL-FOCUSED TRAINING FOR ARTISTS


To succeed as a digital sculptor, it's important to refine and build your sculpting knowledge using the tools at your disposal to enhance yourself as a sculptor and character artist.

In this course, Raul Garcia Latorre focuses on the sculpting part of digital sculpting. He shows you how to use ZBrush and other digital sculpting software in a simple way to amplify and develop your personal sculpting style. The emphasis in this course is less on sculpting digitally and much more on the art of digital sculpting.

This Digital Sculpting course will consist of ten modules of pre-recorded demonstrations and reviews. You'll learn core game artist skills and join a community of artists all working to achieve next level quality in their work.

Most importantly, you'll focus on developing yourself as a sculptor in a digital context to create a portfolio ready character that will impress.

YOUR PATH TO SUCCESS

What you'll learn


In this course, students will refine and refresh their sculpting skills using ZBrush in a simple way to enhance themselves as artists. The course will focus on personal sculpting styles, hierarchy of forms, sculpting physics, composition, anatomy and dress. The course will help students better understand sculpting skills and techniques, as well as how digital sculptors, character artists and game designers fit into the workflow pipeline.

Skill Level:  Intermediate

Course Format:  On Demand

Lecture Type:  Recorded video lectures

Assignment:  Per module

By the end of the course, you'll:

Know how to apply ZBrush with a light touch to enhance your digital sculptures.

Know how to apply traditional sculpting knowledge to your digital sculptures.

Have refreshed and refined your fundamental knowledge of sculpting to enhance the artistry of your characters.

Have identified and developed your personal style as a sculptor.

A GREAT POINT FOR INTERMEDIATE ARTISTS

Build a portfolio of real-world projects


 

This course is perfect for:

  • Traditional sculptors who want to transition into digital sculpting
  • Digital sculptors who want to refresh their foundational sculpting knowledge
  • Experienced sculptors who want to enhance their skill set and add to their portfolio while receiving professional feedback along the way

This course is the best way to create a real portfolio while getting started as a digital sculptor. Learning from one of the top working professionals in the industry, you'll build your own digital sculpture using ZBrush. You'll graduate with an enhanced portfolio and an active ArtStation profile.

Digital Sculpting In The Traditional Way

One of the most important parts of Raul's class is that you'll be learning to sculpt and think about sculpture the way that artists have for centuries. Join us today!

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CURRICULUM

Our Industry-Standard curriculum is built together with today's best artists to bring you the highest quality training possible. Achieve your dreams, today.

WEEK 1

From Traditional Sculpting to ZBrush
  • Power of ZBrush / How ZBrush enhances you as a sculptor
  • Why ZBrush?
  • Course overview
     

WEEK 2

Basics of Sculpture Applied to ZBrush
  • Foundations of sculpture
  • Why sculpting basics are so important
  • How to apply foundations into ZBrush

WEEK 3

The Sculpting
Style
  • What it is and the keys for each style
  • Finding your style as sculptor
  • Realistic, cartoon, personal, combos
 

WEEK 4

 
Hierarchy of Forms
  • What it is and the keys for each style
  • Big and medium forms
  • Small forms and details

WEEK 5

Physics Applied to Digital Sculpting
  • Understanding the "physic" part of the sculpture
  • Volume
  • Weight

WEEK 6

 
Composition
  • Geometries and angles
  • Filling the space
  • The environment
     
 

WEEK 7

 
Anatomy
  • Understanding how bones and muscles work
  • Head and face
  • Proportion
     
     

WEEK 8

 
Posing the Figure
  • Dynamic and static poses in ZBrush
  • Balance
  • Body language
     
     

WEEK 9 & 10

Clothes, Equipment, Weapons, Groundwork
  • How fabrics work, wrinkle, bend to look natural
  • Dressing the figure / Patterns, fashion, looks
  • ZModeler as friend / Using textures, IMM brushes
 

About your Instructor

Raul Garcia Latorre

Raul lives and works as a freelance traditional/digital sculptor in the south of Spain.

He started his professional career when he was very young, growing from painting his models to creating and sculpting his own figures. He was a traditional sculptor for almost 20 years, working for most of the companies in the miniature figure industry. He moved to digital sculpting in 2015, realizing digital is a standard in most industries. He is currently working in collectibles statues, but is always open to new fields.

He has founded his own miniatures companies, Latorre Models, Enigma Miniatures and, most recently, Mproyec, where he gladly does what he wants.

 

A Small Peak At Raul's Process

In this video, Raul demonstrates his Maquette approach to sculpting using ZBrush's powerful toolset.

 

A SAMPLE OF RAUL LATORRE'S WORK:

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