10 MODULES • ONLINE • ON DEMAND • SKILL-FOCUSED

Character Creation for Games

with Adam Skutt

PURCHASE | $197

 

ON DEMAND, ONLINE SKILL-FOCUSED TRAINING FOR ARTISTS

In this course you’ll learn how to create a 3D model for film or games from Adam Skutt, Senior Character Artist at Epic Games.

This Character Creation for Games course will consist of ten modules of on-demand lessons and demonstrations and you'll join our community of artists all working to achieve next level quality in their work.

You'll get instant access to all training and have the luxury of moving through the course at your own pace and on your own schedule. You can also download lectures and watch from anywhere without being tethered to the Internet.

WHAT YOU'LL LEARN:

In this course, students will learn how to establish proper topology for character and basic character anatomy and proportions. The course will help students focus on facial anatomy hat matters, understand how to import and export for games and teach the proper map setup. Most importantly, the student will learn and understand the workflow and pipeline of a AAA game studio.

Skill Level:  Intermediate

Course Format:  On Demand

Lecture Type:  Recorded video lectures

Assignment:  Per module

By the end of the course, you'll:

Understand how to build an initial silhouette from a 2D concept or reference.

Know how to refine a silhouette to form smaller details.

Understand how to render your character in ZBrush, Keyshot and Photoshop.

Have sculpted and brought to life your own heroic male.

About your Instructor

Adam Skutt

A 3D character artist born in Ontario, Canada and currently living in Irvine, California, Adam is a Senior Character Artist at Epic Games.

After graduating with a degree in Visual Communications, Adam decided to go back to school to study 3D computer graphics. He learned quickly and began doing freelance work after his second year of university for a local game developer.

Adam was the Lead Character Artist for The Order: 1886 and a Character Artist at Naughty Dog working on Uncharted 4: A Thief's End.

Adam's specialties include: High Poly Modeling (Zbrush, Mudbox); Low Poly Modeling (Maya, NexTools for retopology); UV Mapping (Maya, UV Layout); Texturing (Photoshop, ZBrush); AO/Normal/Cavity maps baking (Xnormal, Maya); and Drawing and Fine Arts.

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