Environment Artist Bootcamp

A flexible and customizable program designed to get you the job you want in Game Arts.

Request Syllabus Schedule Your 1:1

20-30 HRS

Get ready for your new career without having to quit your current job. Graduate in 4 mo.


A flexible bootcamp means you can set your own work schedule to fit your life.


One year of training, support and career guidance. Don't do this alone. Let us guide you.



See what you'll learn













Your year of growth

When you join the bootcamp you get an entire year of training, support and guidance.  Here's how that year gets broken up:

4 WK (1 MO)


In this first sprint your goal is to create a realistic prop using a high-polygonal modeling approach to establish realist form.

4 WK (1 MO)


The second sprint builds on the first to create a realistic prop that goes beyond mere software tools to tell the story and evoke a sense of authenticity

8 WK (2 MO)


After you've created one amazing prop you move to creating a complete environment. First learning how to grid it up, create your kit and then assemble, light and play!

36 WK (8 MO)


Apply to jobs weekly and get career guidance as well as continuing crits on your work to keep your momentum going.

The Way We Work



Job Preparation

HIRE-ABILITY is our key focus!  To do that, we focus on the skills you need to demonstrate and build a strong portfolio with one-on-one mentorship.


Support Team

Small groups, a network of graduates and professional mentorship all work together towards the same goal: getting you that JOB.


Career Services

We provide each of our immersive graduates with 8 months access to job readiness training, connections to employers, and opportunities to hone new skills.


You'll learn to...


3D Model

Create the 3D models that you'll need using a variety of techniques to keep it modular and repeatable.



Learn to texture and bake using the latest techniques and workflows such as texture tiling.


Create Materials

Dive into materials via either Substance Designer or Unreal to take your work to that next level.


Put It In-Game

Establish the "feel" of the final environment by working on your lighting and post-processing workflows.

Graduate Showcase

"The class I took essentially got me into the job market. Having someone who knows what to look for telling you what to put into your portfolio was great!"

Former Science Major

Melissa Mazzocco

Graduate Of Brett Briley's Game Art Apprenticeship

Now An Environment Artist At ArenaNet

What makes us special

Part time but serious

You bring the desire and we'll bring the support and resources to help you thrive - but you have to find the time to do the work that will level up your portfolio.

Structured curriculum

Our key word is HIRE-ABILITY.  We focus on the right skills in the right order.  Our curriculum is battle-tested and constantly evolving to meet the demands of industry.

Live Biweekly Meetings

Stay connected! Yes, we're ONLINE but you meet with your mentor every three or four days to help your build momentum in your skills.


Create portfolio projects that are designed to scream HIRE-ABILITY.  We don't want you to qualify for entry-level jobs. We want you to become a rockstar.


Request A Detailed Syllabus


Learn from skilled artists with professional experience in the field through our classes, bootcamps and immersives.

Melissa Altobello

Sucker Punch Productions

Shawnell Priester

343 Industries

Ken Fairclough


Eytan Zana

Naughty Dog

Alex Senechal

343 Industries

Adam Skutt

Epic Games

Jarad Vincent

Epic Games

Jason Martin

Id Software










We love questions, almost as much as we love providing answers. Here are a few samplings of what we're typically asked, along with our responses:

Why are these skills relevant today?

There's never been a better time to be a well-trained 3D Artist. The Game industry is growing and offers stable employment for artists trained in craft and the latest software.

What practical skill sets can I expect to have upon completion of the course?

By the end of this course you'll be able to:

  • Setup a grid system to create your environments with an effecient, optimized workflow.
  • Develop repeatable 3d modules & texture tiles to quickly develop your environment
  • Sculpt with a High Poly to Low Poly workflow
  • Texture in 2D and 3D
  • Bake your maps
  • and much more
Who will I be taking classes with?

Our students are artists, engineers transition into the arts, people just out of college, people who couldn't afford to go to college, vfx artists, baristas - artists who, just like you, have a passion for creating environments for the film and game industry.

What can I expect to accomplish by the end of this course?

By the end of the course, you will have:

  • Completed one primary portfolio project.
  • Learned about environment creation from experienced game artists.
  • Prepared yourself with the foundational knowledge you need to begin a career of continuous learning.
What are my financing options for an immersive program?

We don't want financial obstacles to get in the way of you achieving your dream job so we offer payment plans for those who qualify. Note, you must first be accepted into the program before applying for financing.

What is the difference between the Bootcamp and the Immersive?

The Immersive is in-person. The Bootcamp is online. The immersive is also over 520 hours of training while the bootcamp is over 72 hours of training.